2024
![Opportunistic Nudges for Task Migration Between Personal Devices](https://leonardopavanatto.com/wp-content/uploads/2024/04/opportunistic.png)
Opportunistic Nudges for Task Migration Between Personal Devices Conference Forthcoming
CHI Late-Breaking Work 2024, Forthcoming.
![Virtual Displays for Knowledge Work: Extending or Replacing Physical Monitors for More Flexibility and Screen Space](https://leonardopavanatto.com/wp-content/uploads/2024/01/replacing_extending.png)
Virtual Displays for Knowledge Work: Extending or Replacing Physical Monitors for More Flexibility and Screen Space Proceedings Article
In: 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 2 pages, 2024.
![Multiple Monitors or Single Canvas? Evaluating Window Management and Layout Strategies on Virtual Displays](https://leonardopavanatto.com/wp-content/uploads/2024/02/20230428_143542_HoloLens.png)
Multiple Monitors or Single Canvas? Evaluating Window Management and Layout Strategies on Virtual Displays Journal Article
In: IEEE Transactions on Visualization and Computer Graphics, 2024.
2023
![A Framework for Monitoring Cargo Movement using Virtual Reality](https://leonardopavanatto.com/wp-content/uploads/2023/10/nv.png)
A Framework for Monitoring Cargo Movement using Virtual Reality Proceedings Article
In: 25th Symposium on Virtual and Augmented Reality (SVR), pp. 259–263, Association for Computing Machinery, New York, NY, USA, 2023.
![Virtual Monitors vs. Physical Monitors: an Empirical Comparison for Productivity Work](https://leonardopavanatto.com/wp-content/uploads/2023/10/prototype.png)
Virtual Monitors vs. Physical Monitors: an Empirical Comparison for Productivity Work Journal Article
In: Frontiers in Virtual Reality, vol. 4, 2023, ISSN: 2673-4192.
![Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process](https://leonardopavanatto.com/wp-content/uploads/2023/10/ist.png)
Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process Proceedings Article
In: 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 1084-1093, 2023.
![AMP-IT and WISDOM: Improving 3D Manipulation for High-Precision Tasks in Virtual Reality](https://leonardopavanatto.com/wp-content/uploads/2023/10/wisdom.png)
AMP-IT and WISDOM: Improving 3D Manipulation for High-Precision Tasks in Virtual Reality Proceedings Article
In: 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 303-311, 2023.
![In-the-Wild Experiences with an Interactive Glanceable AR System for Everyday Use](https://leonardopavanatto.com/wp-content/uploads/2023/10/glanceable.png)
In-the-Wild Experiences with an Interactive Glanceable AR System for Everyday Use Proceedings Article
In: Proceedings of the 2023 ACM Symposium on Spatial User Interaction, Association for Computing Machinery, Sydney, NSW, Australia, 2023, ISBN: 9798400702815.
2022
![Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques](https://leonardopavanatto.com/wp-content/uploads/2022/03/cleanOcean-300x300.png)
Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques Proceedings Article
In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 920-921, IEEE, 2022.
2021
![Designing Augmented Reality Virtual Displays for Productivity Work](https://leonardopavanatto.com/wp-content/uploads/2021/09/containers-278x300.png)
Designing Augmented Reality Virtual Displays for Productivity Work Proceedings Article
In: 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), pp. 2459-46, IEEE, 2021.
![Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity work](https://leonardopavanatto.com/wp-content/uploads/2021/01/virtualMonitors-300x300.png)
Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity work Proceedings Article
In: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 759-767, IEEE, 2021.
![Immersive telepresence on the operation of unmanned vehicles](https://leonardopavanatto.com/wp-content/uploads/2021/02/vtnt-300x224.png)
Immersive telepresence on the operation of unmanned vehicles Journal Article
In: International Journal of Advanced Robotic Systems, vol. 18, no. 1, 2021.
2020
![Get the job! An immersive simulation of sensory overload](https://leonardopavanatto.com/wp-content/uploads/2022/03/hypersensitivity-300x300.png)
Get the job! An immersive simulation of sensory overload Proceedings Article
In: 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE, 2020.
2019
![Evaluating the Impact of Point Marking Precision on Situated Modeling Performance](https://leonardopavanatto.com/wp-content/uploads/2019/12/mass-300x300.png)
Evaluating the Impact of Point Marking Precision on Situated Modeling Performance Proceedings Article
In: ACM Symposium on Spatial User Interaction (SUI), pp. 10:1–10:5, 2019.
![DirectFlow: A Robust Method for Ocular Torsion Measurement](https://leonardopavanatto.com/wp-content/uploads/2019/12/directflow-300x300.png)
DirectFlow: A Robust Method for Ocular Torsion Measurement Proceedings Article
In: IEEE 43rd Annual Computer Software and Applications Conference (COMPSAC), pp. 300-305, 2019.
![3D modeling of large structures in augmented reality](https://leonardopavanatto.com/wp-content/uploads/2019/12/target-300x300.png)
3D modeling of large structures in augmented reality Masters Thesis
Pontifical Catholic University of Rio Grande do Sul, Porto Alegre, BR, 2019.
2018
![Evaluation of Selection Techniques on a Mobile Augmented Reality Game](https://leonardopavanatto.com/wp-content/uploads/2019/12/image-300x300.png)
Evaluation of Selection Techniques on a Mobile Augmented Reality Game Proceedings Article
In: 17th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), pp. 127–136, 2018.
![EGO-EXO: A Cooperative Manipulation Technique with Automatic Viewpoint Control](https://leonardopavanatto.com/wp-content/uploads/2019/12/egoexo2-300x300.png)
EGO-EXO: A Cooperative Manipulation Technique with Automatic Viewpoint Control Proceedings Article
In: 20th Symposium on Virtual and Augmented Reality (SVR), pp. 82-88, 2018.
![Image Processing Strategies for Automatic Detection of Common Gastroenterological Diseases](https://leonardopavanatto.com/wp-content/uploads/2019/12/bar-300x300.png)
Image Processing Strategies for Automatic Detection of Common Gastroenterological Diseases Proceedings Article
In: IEEE 42nd Annual Computer Software and Applications Conference (COMPSAC), pp. 593–598, 2018.
2017
![Design and preliminary evaluation of an EGO-Exocentric technique for cooperative manipulation](https://leonardopavanatto.com/wp-content/uploads/2019/12/egoexo1-300x300.png)
Design and preliminary evaluation of an EGO-Exocentric technique for cooperative manipulation Proceedings Article
In: IEEE Symposium on 3D User Interfaces (3DUI), pp. 203–204, 2017.
![SculptAR: An augmented reality interaction system](https://leonardopavanatto.com/wp-content/uploads/2019/12/sculptar-300x300.png)
SculptAR: An augmented reality interaction system Proceedings Article
In: IEEE Symposium on 3D User Interfaces (3DUI), pp. 260–261, 2017.
2016
![Collaborative hybrid virtual environment](https://leonardopavanatto.com/wp-content/uploads/2019/12/collaborative-300x300.png)
Collaborative hybrid virtual environment Proceedings Article
In: IEEE Symposium on 3D User Interfaces (3DUI), pp. 283–284, 2016.
![A Software Architecture for Distributed AR Applications](https://leonardopavanatto.com/wp-content/uploads/2020/01/image2-300x300.png)
A Software Architecture for Distributed AR Applications Conference
IEEE Virtual Reality (VR), 2016.
![Belt-Based Haptic Device for Representing Scene Depth Information](https://leonardopavanatto.com/wp-content/uploads/2020/01/image1-300x300.png)
Belt-Based Haptic Device for Representing Scene Depth Information Conference
IEEE Virtual Reality (VR), 2016.
![Dental Simulator for Endodontic Access Cavity Preparation](https://leonardopavanatto.com/wp-content/uploads/2020/01/image-300x300.png)
Dental Simulator for Endodontic Access Cavity Preparation Conference
IEEE Virtual Reality (VR), 2016.