2022

Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques Inproceedings
In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE, 2022.
2021

Designing Augmented Reality Virtual Displays for Productivity Work Inproceedings
In: Doctoral consortium of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 2, IEEE, 2021.

Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity work Inproceedings
In: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 759-767, IEEE, 2021.

Immersive telepresence on the operation of unmanned vehicles Journal Article
In: International Journal of Advanced Robotic Systems, vol. 18, no. 1, 2021.
2020

Get the job! An immersive simulation of sensory overload Inproceedings
In: 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE, 2020.
2019

Evaluating the Impact of Point Marking Precision on Situated Modeling Performance Inproceedings
In: ACM Symposium on Spatial User Interaction (SUI), pp. 10:1–10:5, 2019.

DirectFlow: A Robust Method for Ocular Torsion Measurement Inproceedings
In: IEEE 43rd Annual Computer Software and Applications Conference (COMPSAC), pp. 300-305, 2019.

3D modeling of large structures in augmented reality Masters Thesis
Pontifical Catholic University of Rio Grande do Sul, Porto Alegre, BR, 2019.
2018

Evaluation of Selection Techniques on a Mobile Augmented Reality Game Inproceedings
In: 17th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), pp. 127–136, 2018.

EGO-EXO: A Cooperative Manipulation Technique with Automatic Viewpoint Control Inproceedings
In: 20th Symposium on Virtual and Augmented Reality (SVR), pp. 82-88, 2018.

Image Processing Strategies for Automatic Detection of Common Gastroenterological Diseases Inproceedings
In: IEEE 42nd Annual Computer Software and Applications Conference (COMPSAC), pp. 593–598, 2018.
2017

Design and preliminary evaluation of an EGO-Exocentric technique for cooperative manipulation Inproceedings
In: IEEE Symposium on 3D User Interfaces (3DUI), pp. 203–204, 2017.

SculptAR: An augmented reality interaction system Inproceedings
In: IEEE Symposium on 3D User Interfaces (3DUI), pp. 260–261, 2017.
2016

Collaborative hybrid virtual environment Inproceedings
In: IEEE Symposium on 3D User Interfaces (3DUI), pp. 283–284, 2016.

A Software Architecture for Distributed AR Applications Conference
IEEE Virtual Reality (VR), 2016.

Belt-Based Haptic Device for Representing Scene Depth Information Conference
IEEE Virtual Reality (VR), 2016.

Dental Simulator for Endodontic Access Cavity Preparation Conference
IEEE Virtual Reality (VR), 2016.